In this sub-series of Morrowind Mechanics, we cover the usage and functionality of each spell school in The Elder Scrolls III: Morrowind. This time, it's conjuration spell effects. We'll be going over on each spell effect in roughly alphabetical order.
Timestamps:
0:26 overview
0:59 bound armor
--- referenced armor guide: • Shields & Armor - Morrowind Mechanics
--- 2:10 enchantments on bound armor
--- 2:30 important bugs
3:31 bound weapon
--- 3:54 differences in damage
--- 4:38 bound longbow and arrows
4:54 command (humanoid and creature)
--- 5:52 commanded characters bugging out
--- 6:05 use in combat
6:33 summon creature
--- 6:54 working with atronach birthsigns
--- referenced table: uesp.net/wiki/Morrowind:Summon
--- 7:44 useful high-tier summons
------ 8:20 looting items from summoned creatures
--------- 8:46 game crashing
------ 9:05 soul trapping your own summoned creatures
------ 9:24 spell vendor for golden saint, dremora, hunger, more
9:48 turn undead
--- referenced illusion guide: • Spells: Illusion - Morrowind Mechanics
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