SCOPED REVOLVER & NEW GLIDER REDEPLOY ITEM ADDED! v7.20 UPDATE PATCH NOTES! January Fortnite Update!

Опубликовано: 15 Январь 2019
на канале: ZevHadar
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SCOPED REVOLVER & GLIDER REDEPLOY ITEM ADDED In The V7.20 Update for Fortnite!
Version 7.20 Update Of Fortnite Includes Much More Than Just The Scoped Revolver & Glider Redeploy - More Fortnite Update Notes

The Following List Can Be Found @ https://www.epicgames.com/fortnite/en...

WEAPONS + ITEMS
Scoped Revolver
Available in Epic and Legendary variants.
Fires Medium Ammo.
42 / 44 damage per shot.
Available from floor loot, chests, Supply Drops, and Vending Machines.
Added Gliders, an item that grants Glider redeploy.
This item takes up an inventory slot and can be found from normal loot sources.
Gliders do not need to be selected to deploy. Activate them by pressing your jump button while in mid-air.
Rarity is Rare.
Gliders come with 10 charges.
Each deploy uses a charge. When all charges are used the item disappears.
Glider redeploy does not consume a charge when using a Launch Pad, Rifts-to-Go, or respawning in a Limited Time Mode.
Minigun adjustments
Added an overheating mechanic. Overheat occurs after approximately 6 seconds of continuous fire.
Reduced the wind-up time by 37%.
Updated the audio for the Minigun.
Rarity color adjustments
Balloons changed from Epic to Rare.
Stink Bomb changed from Epic to Rare.
Scoped AR decreased from Rare/Epic to Uncommon/Rare.
Weapon first-shot accuracy now works with icy feet and while on ziplines.

Trap drop chance adjustments
Total drop chance of Traps from floor loot increased from 3.98% to 4.73%.
Cozy Campfire
Drop chance from floor loot increased from 0.26% to 0.73%.
Drop chance from Loot Llamas increased from 6.63% to 15.47%.
Launch Pad
Drop chance from floor loot increased from 0.53% to 0.98%.
Drop chance from Loot Llamas increased from 13.25% to 20.77%.
Mounted Turret
Drop chance from floor loot decreased from 0.8% to 0.73%.
Drop chance from Loot Llamas decreased from 20.42% to 15.47%.
Small shields max stack size has been decreased from 10 to 6.

Bug Fixes
Fixed Balloons not being popped by explosions.
Fixed issue causing odd dynamite size/scaling when picking it up and re-throwing.
Fixed an issue that could cause Scoped Rifles to have full accuracy earlier than intended.
Fixed an issue where the center dot of the reticle while scoped did not line up with the center dot while unscoped.
Fixed dynamite re-throw ability from being canceled by changing weapons or being a vehicle passenger.
Players will no longer receive credit for a “No Scope” in the elimination feed if they use a scope to eliminate a player.
GAMEPLAY
Zipline improvements
Added the ability to change direction via player movement input button. Just move in the direction you’d like to go while riding a zipline, no jumping required.
Rather than moving at max speed as soon as entering the zipline, players will now accelerate over time to reach that max speed.
To help with situations where walls are built mostly underground, we've added functionality where an extra piece will be built for free on top of that piece.
This occurs when the wall piece is showing less than 30% above ground.
Infinite dab is even more infinite...Dab for 11 hours instead of 10 hours in the lobby.
Bug Fixes
Fixed instances of glider redeploy not deploying when exiting a Stormwing.
Fixed grenade throw animations not playing the follow-through when watching other players throw a grenade.
Fixed the preview length on many emotes in the lobby to hear the full music track.
Completing the "Play a match with a friend" Daily Challenge now correctly counts towards other quests that require completing daily challenges.
Fixed players not being able to destroy the Boombox from certain distances.
Fixed some issues with ziplines
Players will no longer be flung across the map or get in broken animation states.
A cooldown has been added to ensure jump spamming will not allow players with mild network issues to fall through the zipline collision.
The zipline magnet will no longer remain over players heads.
Players no longer fall when colliding with enemy structures.
Players no longer dismount ziplines at steep angles when under bad network conditions.
Fixed an issue where players would sometimes take 2 instances of impact damage from getting hit by the X-4 Stormwing.
Damage numbers when shooting Mounted Turrets now properly displays as vehicle damage instead of player damage.
Players who are emoting on the starter island will no longer continue emoting after jumping from the Battle Bus.
Gliders and Umbrellas will no longer appear sideways or misaligned when dropping from the Battle Bus.

UI
Updated the ammo icons in the inventory to look more realistic.
Building resources of spectated players are now visible.

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