Vulkan HPP RAII + SDL3 Made Easy – A Live Guide for Beginners!

Опубликовано: 01 Январь 1970
на канале: Codotaku
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The most modern and beginner-friendly guide to Vulkan and graphics programming. Unlike polished tutorials that skip debugging, this live session shows everything—from setup to problem-solving in real time.

By the end of this stream, you'll have made the GPU successfully color the window every frame using memory transfer commands in the Vulkan API understanding every single step in the way preparing the foundation for the next Vulkan tasks.

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What You’ll Learn
CMake setup for modern C++ projects without outdated hacks
Vulkan HPP RAII setup the right way, avoiding manual destruction pain
SDL3 for windowing and Vulkan integration
Debugging Vulkan issues and handling real-world errors as they happen
Optimizing build processes and avoiding common pitfalls
This is not a scripted, step-by-step tutorial. You'll see the entire development process, including challenges, debugging, and real-time solutions.

Ask any questions live! Whether you're a beginner or experienced, all questions are welcome.

Resources:
Recommended vulkan series (theory):    • Vulkan Essentials | "First Steps as V...  
Loader application interface: https://github.com/KhronosGroup/Vulka...
Vulkanised conferences: https://vulkan.org/events/vulkanised-...
Vulkan spec: https://registry.khronos.org/vulkan/s...
SDL 3 wiki: https://wiki.libsdl.org/SDL3/FrontPage

Timestamps:
00:00 SDL setup (VkConfig and VulkanCapsViewer debugging vulkan tools)
39:40 Vulkan setup
56:10 Vulkan instance
01:12:15 Vulkan surface
01:22:40 Vulkan physical device and queue families
01:33:55 Vulkan device
01:41:50 Vulkan command pool and command buffers
01:53:00 Vulkan sync objects
01:54:40 Vulkan swapchain
02:16:40 Frame generation
02:45:30 Instruct the GPU to clear an image using vkCmdClearColorImage (memory transfer operation) and synchronization (pipeline image memory barriers)
03:08:36 Demo clear window using a constant color
03:10:00 Implementing animating sine color in function of time (Desmos graphing tool as a bonus)
03:15:45 Demo clear window using an animating sine color
03:15:55 RenderDoc graphics debugging tool


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