Unreal Engine 4 C++ Tutorial - How To Program Collision Triggers For Pickups & Checkpoints

Published: 18 September 2019
on channel: Fullstack Development
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Learn how to program collision triggers in Unreal Engine 4 using C++. Collision triggers are useful components which can be used for many different areas, such as checkpoints, picking up weapons or health for your character.

Overlap functions used from UE4 C++ documentation:
OnOverlapBegin, OnOverlapEnd

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