The Evolution of Luigi's Mansion Games (2001-2019)

Published: 12 July 2021
on channel: Break Time Gaming
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This is a video showing the evolution of the video game series Luigi's Mansion which started in 2001 and has continued through the years, with its latest release in 2019, Luigi's Mansion 3. If you Enjoy these videos be sure to hit that subscribe button! Have a series you would enjoy seeing the evolution of? Comment below to let me know!

Time Stamps:
00:00 - Intro
00:10 - Luigi's Mansion (Nintendo Gamecube)(2001)
00:55 - Luigi's Mansion Dark Moon (Nintendo 3DS)(2013)
01:40 - Luigi's Mansion Arcade (Arcade Machine)(2015)
02:25 - Luigi's Mansion 3DS (Nintendo 3DS)(2018)
03:10 - Luigi's Mansion 3 (Nintendo Switch)(2019)

Break Time Gaming provides educational videos, including gameplay, music, relevant info and own opinion with the purpose to expose and record the history and evolution of games, under the terms of Fair Use

Set-up like a survival horror, the goal of the game is to light up the mansion by capturing ghosts with the Poltergust 3000, alongside some minor puzzle solving.

For the time, Luigi's Mansion operated on a unique control scheme for a video game. Combining an arcade-style camera-system with controls that emulate those of a third-person shooter, only instead of shooting a gun, the player is operating a modified vacuum cleaner. The A Button is the de facto utility button, enabling Luigi to speak with NPCs, interact with objects by pounding on them, open doors, and shout Mario's name when not close to any interactive objects (fun fact, his voice becomes more distressed the lower his HP is). The B Button operates the flashlight in dark rooms, which is on by default, meaning holding down the B Button will turn it off. And the X, Y, and Z buttons all open up the Game Boy Horror, taking Luigi to the Search Camera, Map, and Inventory screens respectively.

Movement is, as stated, like a third-person shooter, and comes with two distinct modes: Standard Mode and Sidestep Mode. In standard mode, the left Control Stick moves Luigi and, in addition, actively reorients Luigi's facing direction to the direction being moved in. In sidestep mode, Luigi's orientation remains static and must be changed with the use of the C-Stick on the right side of the controller. Worth noting is that, in both modes, Luigi can be rotated with the C-Stick while either standing still, or operating the Poltergust, a feature that is actually quite integral to the gameplay.

The Poltergust itself is operated via the usage of the L and R buttons. Due to their analog nature, the Poltergust can even vacuum and expel at different rates. While this feature is mostly aesthetic, it has the bonus of launching projectiles when clicked all the way in while expelling an element. The vacuum function, operated by the R button, can be used to pull on fabric, and interact with objects from a distance, as well as suck up treasure and keys which then get added to Luigi's total. The expel function, used with the L button, at first is merely a useless feature where the Poltergust expels air and dust. After acquiring various medals from several rooms in the mansion, the Poltergust gains the ability to expel Fire, Water, and Icy Mist which can serve various utility purposes, such as watering plants, freezing hazardous liquids, or more commonly, rendering Elemental Ghost variants susceptible to the Flashlight.

Then comes the act of actually capturing ghosts. Compared to the act of reeling in fish, Luigi has to stun a ghost (usually, but not always) with the use of the Flashlight, before hitting them with the Poltergust's vacuum function. They must then rhythmically yank the Control Stick in the direction opposite the one that the ghost is attempting to move in. The C-Stick can also be used to hold the ghosts in place and keep them from frantically changing direction, although this require precise synchronization with the Control Stick and is only really necessary for ghosts that have a strong pull or exist in rooms filled with lots of furniture. Yanking on the ghost will drain its HP, and once said HP reaches zero, the ghost will lose all pull and get sucked up into the vacuum. If Luigi fails to pull hard enough, the ghost will drag him along the ground, damaging him and eventually escape his grasp.


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