In this episode we'll learn how to use attributes provided to us by UnityEngine. I decided to focus on the ones I am using the most, please bear in mind that there are many more and it is definitely worth having a look at the official Unity docs to learn more :).
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Previous episode about Events:
• How to use Events and Unity Events in...
The whole Unity Scripting playlist:
• Unity Scripting Tutorial: Practical i...
#UnityScripting #Attributes #CSharp
00:00 Intro
00:06 What are attributes
00:23 Setup
00:30 [RequireComponent]
01:15 [Header]
01:25 [Tooltip]
01:32 [Space]
01:44 [Range]
01:56 [HideInInspector]
02:09 [SerializeField]
02:24 [ContextMenu]
03:05 [RuntimeInitializeOnLoadMethod]
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