www.utahjs.com
2016 UtahJS Conference
Friday, September 16, 2016
WebGL (Web Graphics Library) is a new low-level graphics API for JavaScript. By providing only a thin layer between JS and native graphics drivers and hardware, WebGL allows the web to attain higher performance than is possible with CSS, SVG, or Canvas. Inspired by the highly successful OpenGL standard, the WebGL 1.0 specification was released in 2011. It has since gained support on every major browser with broad support across devices, especially mobile. It has been successfully deployed in large web projects like Google Maps. This presentation is a first introduction to WebGL. It will explain basic graphics concepts, show simple examples from scratch, and compare WebGL to the more traditional web graphics technologies. If time allows, it will include a description the WebGL 2.0 additions, and a summary of community frameworks (e.g. Three.js and Babylon.js) available to make WebGL easier. Attendees will benefit from a strong programming background and competency in JS, though they do not need any previous graphics-related experience.
Watch video Primer to WebGL - Paul Draper online, duration hours minute second in high quality that is uploaded to the channel UtahJS 24 September 2016. Share the link to the video on social media so that your subscribers and friends will also watch this video. This video clip has been viewed 1,719 times and liked it 9 visitors.