Why Pro Unity devs use Odin Validator

Published: 05 September 2023
on channel: Jason Weimann (GameDev)
8,617
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00:00 - LIKE & SUBSCRIBE :)
00:40 - How does it help?
00:51 - Invalid Materials & Missing Scripts
01:10 - Missing & Invalid References
01:40 - Null List Items & Invalid Layers
02:00 - More Automatic Out of the Box Fixes - Big List
02:28 - Fixing Issues
03:15 - Attributes [Required]
03:28 - Attributes [RequiredIn]
03:40 - More Validated Attributes - [AssetsOnly] [DisallowModificationsIn] [ChildOnly]
04:05 - I can do that myself!!!
04:40 - Why Odin Validator?
05:10 - Validator Setup
06:15 - Value Validators
06:30 - RootObjectValidator - Introduction
07:00 - SceneValidator - Required GameManager
08:00 - RootObjectValidator - Grounding
11:20 - Filtering Assets & Rules
11:50 - ISelfValidators - Adding validation directly to the component
12:18 - Validators VS Validation Rules


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