Core Graphics: Drawing | Swift 3, Xcode 8

Published: 04 June 2017
on channel: Kilo Loco
16,353
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Today we go over how to draw on your iOS device with Core Graphics using Swift 3. This is a step by step tutorial that will explain what is happening in each line of code so you can grasp the full concept of how to turn your touch events into strokes on a drawing board.

Core Graphics offers plenty of different capabilities to an app and is a great API for drawing. Small features that you add into your app can make it stand above the competition; adding drawing using Core Graphics is one of those feature.

See what's next on the schedule by checking out my Trello board:
https://trello.com/b/TNhRZsB2/kilo-lo...

If you want to live chat, join the Applied Swift Slack team:
https://join.slack.com/appliedswift/s...

The finished project will be posted up on github which you can find the link here:
https://github.com/Kilo-Loco/Sketchin

If you have any questions or comments about the tutorial, or want to suggest a video to make, feel free to leave a comment below, or reach out to me on Twitter:
  / kilo_loco  

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