Infamous part 2, where I figured out what was wrong! Enjoy and stay tuned for more. Also, it is possible to use texture coordinates and specify a portion of the texture you throw into the works here, I'm going to explore that and make a video about that, also using more than one texture of course is also on the TO DO LIST.
Watch video OpenGL Fragment Shader Point Sprites Texture mapping Visual Studio 2017 Part 2 online, duration hours minute second in high quality that is uploaded to the channel LearningOpenGL 10 December 2017. Share the link to the video on social media so that your subscribers and friends will also watch this video. This video clip has been viewed 202 times and liked it 3 visitors.