Making an Isometric Tilemap with Elevations and Colliders in UNITY

Published: 28 June 2020
on channel: samyam
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Make an isometric tilemap with walkable areas, non-walkable areas, and elevations.

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Another way to add elevation with the Z as Y tilemap is by changing the Z position of your tile palette brush and also add a Z value to the Custom Axis Sort setting we changed. According to Unity, a grid with dimensions of (1, 0.5, 1) which is the default will have it's Z axis sort as -0.26. More information can be found here: https://docs.unity3d.com/Manual/Tilem...

Be sure to put your tilemap back to Chunk Mode and put the tiles in a sprite atlas to help performance in your build. Individual mode is useful for editing the tilemap.

🔗 Relevant Video Links 🔗
ᐅMouse Click Movement in Isometric Tilemap - Unity Tutorial
   • Mouse Click Movement in Isometric Til...  

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