Unity3D Architecture - Where should I put my components? (and a little Weapon Swapping)

Published: 13 August 2017
on channel: Jason Weimann
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Check out the Course: https://bit.ly/3i7lLtH

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The Post: https://unity3d.college/2017/08/08/op...

Just me talking about Unity3D architecture.. where to put components, aka why to not put them deep in the hierarchy.. This is all my opinion based on experience working on a bunch of different projects.. and a bit of rambling about problems I've seen come from architectural issues..


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