We’re kicking off our series of Unreal Engine 5 Early Access in-depth presentations with Nanite, our new virtualized geometry system! Nanite uses a new internal mesh format and rendering technology to render pixel scale detail and high object counts. Join us as we take a look underneath the hood and explore how Nanite was used in the sample project “Valley of the Ancient".
ANNOUNCEMENT POST
**TIMESTAMPS**
00:00 Countdown
04:54 News
06:27 Karma Earners
06:43 Community Spotlights
07:47 Inside Unreal Graphic
08:06 Stream Introductions
09:02 History of Nanite
15:30 Unique Challenges & Workflow
19:27 Artistic & Technical Look
34:05 Approach in Valley Of the Ancients
52:15 The Dream of Nanite
54:50 The Reality of Nanite
56:45 Geometry Representation
57:10 Requirements
58:08 Triangles
58:40 GPU Driven Pipeline
59:51 Triangle Cluster Culling
1:00:42 Decouple Visibility From Material
1:01:48 Deferred Materials
1:03:31 Sub-Linear Scaling
1:05:23 Cluster Hierarchy
1:05:35 LOD Run-Time
1:06:00 Streaming
1:06:39 Pixel Scale Detail
1:07:34 Tiny Triangles
1:08:03 Software Rasterization
1:08:35 Hardware Rasterization
1:09:01 Nanite Performance
1:10:57 Nanite Data
1:13:45 Virtual Shadow Maps
1:15:51 SMRT Filtering
1:16:27 What Nanite Supports
1:19:00 Presentation in Motion
1:33:39 Texturing Assets
1:36:00 UVs
1:40:41 Future Support
1:42:01 Supported Hardware
1:42:45 Landscapes & Nanite
1:46:24 Papers/Talks on Nanite
1:47:20 Collision & Nanite
1:51:00 Foliage & Nanite
1:54:00 Nanite Support
1:58:36 VR & Nanite
2:00:00 Questions and Answers Session
2:33:08 Information and Stream Wrap Up
TRANSCRIPT
Watch video Nanite | Inside Unreal online, duration 02 hours 36 minute 47 second in high hd quality that is uploaded to the channel Unreal Engine 05 June 2021. Share the link to the video on social media so that your subscribers and friends will also watch this video. This video clip has been viewed 215 thousand times and liked it 4 thousand visitors.