Unity3D - Using ScriptableObject for Data architecture / sharing

Published: 05 January 2018
on channel: Jason Weimann
60,285
1.5k

Check out the Course: https://bit.ly/3i7lLtH

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Use scriptableobjects to pass data around in your project easily. Allow designers to create custom variables and build cool new emergent systems.

More Info: https://unity3d.college

Join the FB Group: http://unity3d.group

Watch the Unite Talk:    • Unite Austin 2017 - Game Architecture...  


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