How does Portal teach an entirely unfamiliar mechanic in a way that feels simple and natural? Game Designer Dan "OtherDan" Emmons walks through the very first levels.
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Design Club: How Level Design Teaches with No Words
Super Mario Bros: Level 1-1: http://bit.ly/1uDNR25
Extra Credits: Why Unbalanced Design Creates Balanced Play
Perfect Imbalance: http://bit.ly/1snWXCt
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Watch video Design Club - Portal: Test Chambers - Tutorial Mechanics online, duration hours minute second in high quality that is uploaded to the channel Extra History 03 July 2014. Share the link to the video on social media so that your subscribers and friends will also watch this video. This video clip has been viewed 513,032 times and liked it 11 thousand visitors.