00:00 Stream prep
01:08 Stream start
27:11 Leaving home for the last time
33:10 End of Sophia
39:50 Looking up new mods
52:30 Building new character/world
01:50:25 Starting Mariana
Playing a modified "builder" world in Project Zomboid. See changes and mod list below. Most mods don't change the core gameplay too much and just improve them or add QoL features, with a few exceptions.
Main sandbox changes compared to default builder...
-Power 0-2 months, water 2-6 months
-"Rainy" rain
-"Normal" food and "rare" everything else loot spawns
-x5 exp, "normal" stat decrease, 10 trait points, "normal" clothing degradation
-No zombie respawns
Mod list (at time of writing)
-Antibodies
-Definitive Zombies
-Common Sense
-Refined Hotwiring
-Better Towing
-Vanilla Vehicles Animated
-Working Masks
-Soul Filcher's Farming Time
-Wild Fruit Farming
-Snow is water [MP Working - v1.3.1]
-Map Legend UI
-Draw on the Map - Free Hand Drawing
-Map Symbol Size Slider
-Blahaj!
-True Actions. Act 1 & 2 - Sitting & Lying [for MP disable anti-cheat type 12]
-Weapon Condition Indicator [41.60+]
-Has Been Read
-Proximity Inventory
-Easily Find the Key
-More Descriptions for Traits
-Change Sandbox Options (by Star)
-Mod Options (Build 41) ... for Weapon Condition Indicator
-Tsar's Common Library 2.0... for True Actions
"Antibodies" is the most impactful mod I'm running. Allowing me to potentially survive infections, as long as I don't get too many infections at once and take care of myself during recovery. I'm using this because I like the threat of infection, but also like the idea that remaining survivors are resilient to it.
Watch video (Not) Surviving a chill zombie apocalypse [19] + New Start [01] - Project Zomboid online, duration hours minute second in high quality that is uploaded to the channel Neiko 01 January 1970. Share the link to the video on social media so that your subscribers and friends will also watch this video. This video clip has been viewed 208 times and liked it 7 visitors.