IAD BRC jump-cancel

Published: 08 April 2022
on channel: iainphilly
283
12

Chipp's Corner

Been thinking about BRC cancels and their utility, finally came with the idea of applying it to air normal's and it seems like a really powerful technique.

While this tech best works with Chipp because of triple jump properties, all characters can do this. They just would need to save air action (ie if you did a safejump where you just jumped, not airdashed, you could cancel jump normal into brc)

*I mispoke a few times explaining ~5 min in, to make it brief

1) Anytime p2 held block during the entire blockstring duration, the setup was completely gapless

2) If p2, pressed a button, got hit, or dp'ed the setup was either a frametrap (if they got hit or button came out) or a safejump (if we landed without being hit by dp)

**volumes low during the gameplay clips, gotta figure out the audio balance thanks for being patient with me!


TIMESTAMPS:

0:00 - Introduction
1:22 - Examples (Midscreen)
2:17 - Examples (Corner)
3:20 - Thoughts (1)
4:04 - Reversal DP
4:34 - Thoughts (2)
5:09 - Reversal 5k


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