My 3D XNA Physics Shooter game "PhySniper"

Published: 24 November 2009
on channel: kavaari
77,726
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This is my first 3D "game" ever and I would say it's pretty good. It's coded with MS Visual Express 2008 using XNA expansion and C# language. XNA is pretty darn good for even newbies when it comes to game programming. They have good video tutorials and using those even a complete newbie could make a simple game (3D or 2D). In my opinion XNA is good for 3D game making, but for 2D it's pretty infernal, for 2D programming I would recommend C++ and good graphics library.
I've used BEPU's physics library to make the physics possible. I have only some experience from VB.net language and I thought that game programming is very hard, so I'm amazed how easy it is to make basic game in 3D or 2D with XNA & C# language. BEPO's physics engine is too very easy to implement and use. I made this in 2-3 days.

As you can see the bullet is physically modeled, so its very dynamic and it doesn't take much CPU to calculate. Now I'm struggling with animations, I found that it's very hard to control animation but I have found XNA animation wrapper so it may make it easier.

What's MAYBE coming: //NOT COMING
Grenades with physical and visual particle explosion
Muzzle flash to weapons
Physical player
Animations
Better visual appearance (shadows etc)
Decent maps
Menu
Internet multiplayer if possible

///////////////////////////////////////////////THIS PROJECT IS CANCELED,


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