Input System Processors Explained | Deadzone, Invert, Normalize, Clamp, Scale - Unity

Published: 01 January 1970
on channel: samyam
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Learn how to apply processors to your actions or bindings with Unity's Input System!

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I go over the default processors, Invert, Normalize, Scale, Stick Deadzone, Axis Deadzone, and Clamp, show how to add them in code dynamically, and show you how to make your own custom processor! This works with the latest versions of the input system 2021. Super cool!!

►🔗 Relevant Video Links 🔗
ᐅProcessors Documentation: https://github.com/Unity-Technologies...
ᐅDifference between Binding and Controls: https://forum.unity.com/threads/diffe...
ᐅInput System Interactions Explained | Press, Hold, Tap, SlowTap, MultiTap - Unity
   • Input System Interactions Explained |...  
ᐅHow to use Unity's NEW Input System
   • How to use Unity's NEW Input System  

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ᐅRainbow Folders 2: https://assetstore.unity.com/packages...

►⏱️ Timestamps ⏱️
0:00 Intro
0:41 Processor Overview
1:16 Invert Processor
1:53 Normalize Processor
2:37 Scale Processor
3:06 Stick Deadzone Processor
5:27 Axis Deadzone
5:51 Clamp
6:19 Add Processors via code
7:27 Priority of Processors
8:20 Processors on Controls
9:25 Custom Processor
11:30 Custom Processor Editor GUI
12:51 Outro

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